Software Engineer
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Holos, Inc.

 

Holos, Inc.

RolE: AR/VR Interaction Engineer

At Holos, Inc. I designed and developed VR tools, systems, and prototypes that helped this training/educational metaverse company raise over $1.8 million from the US Air Force. I used Unity and various VR plug-ins to design and develop hand-tracking and passthrough centric design solutions for training and education.