Software Engineer
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Musical Slimes

 
 
 

Watch with headphones!

Roles: Lead Designer, Programmer, Animator

This prototype uses a combination of AI, procedural animation, and rhythm-game style code to make the enemies spawn, scoot, and attack to the rhythm of the music. I also programmed the slimes to shrink and divide when they are hit. This prototype was originally developed as a single player “challenge mode” for the game 360 No Scope Arena.